Phyrtual Innovation Gym



– Objectives: to develop and pilot innovative models of experiential learning and the practice of innovation through all of its possible expressions: civic, social and technological innovation.

– Methodology: to combine lectures conducted by experienced trainers and tutors with practical hands-on activities in fully equipped laboratories.

– Activities

one week training path for a total of 22 hours (4 hours motivational courses, 4 ours in each of the didactic areas and 2 hours final re-evaluation) or one week training for a total of 22 hours (4 hours motivational courses, 16 hours selected didactic area and 2 hours final re-evaluation).

The didactic areas are:

  • Fab Lab: learn to use a laser cutter, 3D printer and other typical fab lab tools
  • Video Lab: video making with 3D animation and visual effects
  • Game Lab: game development and interactive storytelling Immersive Lab: immersive technology and augmented reality
  • Robotic Center: programming and coding
  • Activity space: leadership, team-building, self-awareness

– Results/outcomes:

  • To develop a meeting place for new and old professions and trades focusing on traditional and digital creation, experimentation and creativity
  • To stimulate professional growth, self-enterprise and 21st century skills.
  • To enhance youth’s digital skills and entrepreneurial skills

– Impact:

10.000 Neets involved in the training, 10 digital artists and 15 entrepreneurs


Area of intervention

– Country: Italy

– City/region (name, population, etc.): All Italian regions


Organisation description

Fondazione Mondo Digitale

Type: public administration, association, company, etc. Foundation


Contact data

Tel: +39 0642014109



Status date




On going


Status description


Type of intervention

Action-Research, Pilot Project, Training Course


Other type of intervention


Intervention description


Target group

Description of the target group

Neets, digital artists, entrepreneurs

How were the members of the group selected?

Digital artists and entrepreneurs were selected throughout FMD network while youth were selected trough public call



The training methodology combines ICT lectures and modules on capacity building, leadership and self-awareness conducted by experienced trainers and tutors with practical hands-on activities in fully equipped laboratories involving youths together with professionals and entrepreneurs.


Innovative components

The project involves representatives of the old and new professions to enhance the opportunities for the exchange of knowledge and skills, it also develop a training path based on soft skills besides ICT skills



Human: 6 trainers/tutors, 1 project manager, 2 project assistant, 3 communication officers, 1 financial officer

Material: 25 PCs, 5 projectors, 1 WiiLD WIIMOTE WIILDOS, 1 Zometool Creator 3, 1 TOOBEEZ Kit Playhouse

2 Lego Serious Play Kits, 6 Bee Bot Lego Kits, 6 Lego We Do kits, 6 Lego Mindstorms Education EV3 Kits,

6 Arduino Starter Kits, 3 Starter Kit Raspberry PI, 2 Intel GALILEO Single ATX DDR2 1066 Microcontroller, 3 3D Printers – sharebot Next generation, 1 kg PVA for 3D printer, 1 Laser Cutter, 1 software per CNC Cutting, Aspire, 1software per CNC Cutting, Vcarve Pro, 1 Plotter GX-24, 1 3D projector, 1 3D audio system, 1 PC – cpu i7 – ram 6 GB – HD 500 GTX 340, 1 Monitor 32” , 1Mouse MX Performance, 1 Controller Leap Motion, 2 EarPhones, 4 Oculus Rift, 1 Kinect per Windows 2, software Maya Suite (Autodesk), Office (Microsoft), Creative Cloud (Adobe), Sketchup Make (Trimble)



600.000 €



The project is partially funded by Google, partially by the Municipality of Rome



Google, Rome Municipality, RUFA Rome University of Fine Arts, Quasar Design University.





Evaluation and swot analysis

– Strengths

Involvement of the community, high level partnerships

– Weakness

Needs for equipment maintenance to endure project sustainability

– Opportunities

To develop a replicable training model

– Threats

Sustainable 5 years funding



The project best practices resulting from the piloting are embedded in new starting projects supported by private and public source of funding.


Impact and exploitation of the results

Materials and publications will be produced, partnerships developed in order to make available the best practices developed to other organisations willing to replicate the initiatives. Fondazione Mondo Digitale has already developed a network of more than 90 schools willing to replicate the initiative in their institute developing an Innovation Gym.


Dissemination of results and public feedback

Dedicated website and social networks pages have been developed and maintained up to date reporting all ongoing activities and events. FMD also disseminated information regarding the project through its networks trough newsletters, news, social network posts and presenting the project at relevant events and conferences . Open days have been also regularly organized to showcase the training activities ongoing.